|Alguien dijo ...|
|A los hombres les encanta maravillarse. Esto es la semilla de la ciencia,|
Ralph Waldo Emerson(1803-1882).
Ensayista y poeta estadounidense.
|NVIDIA Sorbetto Brings a Fully Interactive Lighting Tool to the Film
SANTA CLARA, CA —NVIDIA Corporation announced three new additions to the
Company’s suite of professional software products for the film industry.
* Gelato 2.0 rendering software, the
latest major release of this product for film studios
* Amaretto, an Autodesk 3ds Max rendering plug-in
for Gelato developed by Frantic Films
* Sorbetto lighting technology, an interactive tool that
significantly accelerates the creation of realistic lighting
"We are seeing orders of magnitude
speedup in relighting with Sorbetto compared to the alternative of launching full renders for each iterative
change," said Larry Gritz, chief architect of the NVIDIA Gelato renderer. "This translates to final render quality
imagery in several seconds rather than several minutes, at full film quality, complete with antialiasing, motion
blur, and all the usual rendering effects. This is unprecedented in the film industry."
with these new products, NVIDIA is introducing a new pricing structure designed to make these tools more accessible
to both large and small studios. Gelato with a choice of the Mango plug-in for Alias Maya or Amaretto plug-in for
3ds Max is now priced at only $1500, which includes the first year of maintenance and support. When using these
plug-ins, users have access to all the features found in Gelato. Amaretto is currently in beta testing with
availability planned for this fall.
“NVIDIA has done a great job of understanding the needs of
film studios,” said Mark Wiebe, director of research and development at Frantic Films. “Sorbetto is a perfect
example of a powerful tool which can truly revolutionize the way lighting is done. By speeding up the lighting
process, thus accelerating the creative process, these new products will help change the way studios like ours make
NVIDIA will be demonstrating Gelato 2.0 and Sorbetto at SIGGRAPH 2005 (Booth #1714) as
part of a digital production pipeline that provides a snapshot of how NVIDIA professional products help address the
various workflow issues that customers have to deal with.
About the products
brings performance improvements and major new features including volumetric shadows for hair and smoke, simultaneous
rendering of stereo images, shader metadata, physical units in shaders, and API support for 3rd parties to write
lighting tools based on Sorbetto.
Sorbetto lighting technology allows you to add, delete, or move
lights (including recomputation of shadows), or modify any light parameter, and see the changes interactively. At
all times you are viewing final pixels, including full antialiasing, motion blur, and transparency. This saves
artists time and allows them to adjust lighting in a scene to get the exact look they are trying to create. For
Maya users, Sorbetto features are exposed directly in our Mango plugin for Maya. For developers, all relighting
features are exposed through extensions to the Gelato APIs.
Amaretto allows 3ds Max users to
select Gelato to render existing scenes, and access Gelato's extensive feature set including fast sub-pixel
displacement, analytical sub-division surfaces and shader programming language to enhance the quality of their
NVIDIA digital film products are available from authorized resellers by region,
and evaluation copies of the software are available.
Viernes, 29 Julio, 2005 - 05:04